JOURNAL ARTICLE

Rancang Bangun Game Edukasi Pengenalan Pahlawan Berbasis Android

Abstract

Learning media has a crucial role for teachers in conveying information during learning activities. However, many elementary schools currently still rely on audio-visual media and teaching aids, which can cause boredom among students during the teaching and learning process. Indonesian heroes are those who fought for Indonesian independence against the colonialists. Therefore, strategies are needed that can awaken feelings of love for the country and patriotism in children. It is hoped that the use of Android-based games as a learning medium can increase students' interest in learning, especially in understanding national heroes. The design of this multimedia application follows the Game Development Life Cycle (GDLC) method with initialization, preproduction, production, testing, beta and release stages. By designing this educational game, the author hopes to help students at SD Negeri 1 Karangsentul to get to know and remember Indonesia's national hero figures, as well as increase their sense of nationalism.

Keywords:
Android (operating system) Computer science Operating system

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
7
Refs
0.04
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Edcuational Technology Systems
Physical Sciences →  Computer Science →  Artificial Intelligence
Educational Methods and Media Use
Physical Sciences →  Computer Science →  Information Systems
Multimedia Learning Systems
Physical Sciences →  Computer Science →  Information Systems

Related Documents

JOURNAL ARTICLE

Rancang Bangun Game Edukasi Pengenalan Hewan Berbasis Android Menggunakan Unity 3D

Andy Kurnia Arrifqie

Journal:   JEJARING Jurnal Teknologi dan Manajemen Informatika Year: 2020 Vol: 5 (1)Pages: 19-25
JOURNAL ARTICLE

Rancang Bangun Game Edukasi Pengenalan Hewan Berbasis Android Menggunakan Unity 3D

Fauziah FauziahAndy Kurnia Arrifqie

Journal:   JEJARING Jurnal Teknologi dan Manajemen Informatika Year: 2022 Vol: 7 (1)Pages: 10-16
JOURNAL ARTICLE

Perancangan Game Edukasi Pengenalan Pahlawan Revolusi Indonesia Berbasis Android

Satria Oldie VersilenoMuhammad Riza PahleviEni Rohaini

Journal:   Jurnal Manajemen Teknologi Dan Sistem Informasi (JMS) Year: 2025 Vol: 5 (1)Pages: 912-921
© 2026 ScienceGate Book Chapters — All rights reserved.