JOURNAL ARTICLE

Rancang Bangun Game Edukasi Pengenalan Hewan Berbasis Android Menggunakan Unity 3D

Fauziah FauziahAndy Kurnia Arrifqie

Year: 2022 Journal:   JEJARING Jurnal Teknologi dan Manajemen Informatika Vol: 7 (1)Pages: 10-16   Publisher: University of Kuningan and Association of Indonesian Scholars of English Education (AISEE)

Abstract

Today technology increases rapidl. It should be used in every side of human lifewhich aims to get information. It is useful, helpful and it facilitates human life. The role oftechnology is not only seen in an adult's life, but also children’s lifes, especially in education. The technology will be focused in this research is the technology insmart phones and android, in order to facilitate the child in learning animals introduction. In thedevelopment of this application, it is made as easy as possible in operational control on the gameplay. Education game assessed can add interest in learning according to the survey conducted with the results of the questionnaire from respondents. This game can be run on an android device onsome versions of the operating system, such as Jellybean, Kitkat and Lollipop.Education game is as a means of learning at the same time playing for children, especially children aged 4-6years in order to learn more about the names of the animals.Keywords: game, android, unity 3D, education.

Keywords:
Android (operating system) Computer science Multimedia Educational game Operating system

Metrics

1
Cited By
0.20
FWCI (Field Weighted Citation Impact)
2
Refs
0.57
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Edcuational Technology Systems
Physical Sciences →  Computer Science →  Artificial Intelligence
Educational Methods and Media Use
Physical Sciences →  Computer Science →  Information Systems
Multimedia Learning Systems
Physical Sciences →  Computer Science →  Information Systems

Related Documents

JOURNAL ARTICLE

Rancang Bangun Game Edukasi Pengenalan Hewan Berbasis Android Menggunakan Unity 3D

Andy Kurnia Arrifqie

Journal:   JEJARING Jurnal Teknologi dan Manajemen Informatika Year: 2020 Vol: 5 (1)Pages: 19-25
JOURNAL ARTICLE

RANCANG BANGUN GAME EDUKASI PENGENALAN HEWAN ENDEMIK INDONESIA MENGGUNAKAN CONSTRUCT 2 BERBASIS ANDROID

Yuda Suparmanto

Journal:   SEMINAR TEKNOLOGI MAJALENGKA (STIMA) Year: 2022 Vol: 6 Pages: 291-301
JOURNAL ARTICLE

Rancang Bangun Game Edukasi Pengenalan Pahlawan Berbasis Android

Kezya Satria BanureksaBita Parga Zen

Journal:   Jurnal Informatika Year: 2024 Vol: 3 (1)Pages: 13-20
JOURNAL ARTICLE

Rancang Bangun Game Edukasi Pengenalan Nama dan Suara Hewan Berbasis Multimedia

Sri RahayuTaupik GunawanTaupik Gunawan

Journal:   Jurnal Algoritma Year: 2020 Vol: 17 (1)Pages: 32-38
JOURNAL ARTICLE

Game Edukasi Pengenalan Hewan Langka Berbasis Android Menggunakan Construct 2

Damayanti DamayantiMuhammad AkbarHeni Sulistiani

Journal:   Jurnal Teknologi Informasi dan Ilmu Komputer Year: 2020 Vol: 7 (2)Pages: 275-282
© 2026 ScienceGate Book Chapters — All rights reserved.