JOURNAL ARTICLE

Perancangan Aplikasi Kata Lintas: Teka-teki Silang Dengan Menerapkan Aplikasi Fisher Yates

Fahmi Ardiyansa

Year: 2022 Journal:   Jurnal Sains dan Teknologi Informasi Vol: 1 (4)Pages: 103-111

Abstract

Crossword puzzle is a word game which is usually in the form of a series of empty spaces in the form of black and white squares, the objective of this game is to fill the white boxes with letters, form certain words or phrases, by completing clues that lead to to a specific answer. The type of crossword puzzle game is currently developing, one of which is a cross word crossword puzzle, in this game the collection of letters is random and the user will look for a word from the random letters. However, it is still not known what randomization algorithm was used to make the crossword game application to scramble the letters so that they can become random letters that will be compiled by the user. After seeing some previous research, choosing the Fisher Yates Shuffle Algorithm which is applied using the Visual Basic Application as a solution is considered very appropriate, where this algorithm will initialize letters first to numbers then the initialized letters are randomized using an algorithm, and the user guesses the series of letters that are used has been scrambled before.

Keywords:
Word (group theory) Computer science Series (stratigraphy) White (mutation) Arithmetic Artificial intelligence Natural language processing Algorithm Mathematics

Metrics

1
Cited By
0.20
FWCI (Field Weighted Citation Impact)
9
Refs
0.57
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Edcuational Technology Systems
Physical Sciences →  Computer Science →  Artificial Intelligence
Multimedia Learning Systems
Physical Sciences →  Computer Science →  Information Systems
Decision Support System Applications
Social Sciences →  Business, Management and Accounting →  Management Information Systems

Related Documents

JOURNAL ARTICLE

Perancangan Aplikasi Game Solitarie Dengan Menerapkan Algoritma Fisher Yates Shuffle

Victor GultomEfori Buulolo

Journal:   KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Year: 2020 Vol: 4 (1)
JOURNAL ARTICLE

APLIKASI TEKA-TEKI SILANG DALAM BELAJAR MATEMATIKA

Suparyana Suparyana

Journal:   AdMathEdu Jurnal Ilmiah Pendidikan Matematika Ilmu Matematika dan Matematika Terapan Year: 2016 Vol: 3 (1)
JOURNAL ARTICLE

PEMBANGKIT TEKA-TEKI SILANG DENGAN ALGORITMA BACKTRACKING SERTA APLIKASI PERMAINANNYA YANG BERBASIS WEB

Hafni Syaeful SulunRinaldi Munir

Journal:   Optimum: Journal of Economics and Development (University of Ahmad Dahlan Yogyakarta) Year: 2010
© 2026 ScienceGate Book Chapters — All rights reserved.