BOOK-CHAPTER

Understanding User Experience in the Metaverse

Rajeshwari KrishnamurthyShagun Trivedi

Year: 2023 Advances in marketing, customer relationship management, and e-services book series Pages: 204-222   Publisher: IGI Global

Abstract

Despite its growing popularity, the understanding of user experience in the metaverse is limited. In-depth interviews were conducted in a comparative context between gamers and metaverse users to understand their experience in the medium, and NVivo software was used to analyze the findings with Csikszentmihalyi's flow theory as a framework. While most of the flow antecedents and flow outcomes were intact, the ‘skill' aspect of flow seems to be different in metaverse, compared to gaming. Aspects such as ease of use, speed, vividness were felt highly by those familiar with metaverse, whereas the gamers more frequently used the medium and found it stimulating and trustworthy. The study offers rich perspectives for metaverse designers, ad agencies, marketing practitioners, and media personnel.

Keywords:
Metaverse Popularity Context (archaeology) Trustworthiness Computer science Human–computer interaction Psychology Social psychology Internet privacy Virtual reality Geography

Metrics

7
Cited By
5.09
FWCI (Field Weighted Citation Impact)
53
Refs
0.95
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Flow Experience in Various Fields
Social Sciences →  Psychology →  Developmental and Educational Psychology
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
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