BOOK-CHAPTER

Understanding User Experience

Camille Dickson-DeaneHsin‐Liang Chen

Year: 2018 Advances in computer and electrical engineering book series Pages: 1588-1599   Publisher: IGI Global

Abstract

User experience determines the quality of an interaction being used by an actor in order to achieve a specific outcome. The actor can have varying roles and evolving needs, thus reviewing and predicting experiences are important. As an actor uses and gains feedback, the feedback guides individual and group behavior, thus becoming pertinent to how interactions occur. This chapter questions how artefacts are designed to promote such interactions and what processes should be incorporated to ensure successful interpretation, use, (physical) reaction, and conation. This chapter discusses the effects of user experiences today based on societal needs and expectations. It shows how the field is delineated into numerous sub-topics, all of which can stand on their own yet still draw from each other. The discussions will include fields such as cognitive science, human-computer interaction, learning sciences, and even ergonomics to show how design and subsequently interactions can assist in having successful user experiences.

Keywords:
Interpretation (philosophy) Quality (philosophy) Human–computer interaction Field (mathematics) Computer science Cognition Order (exchange) Outcome (game theory) Psychology Epistemology

Metrics

5
Cited By
0.00
FWCI (Field Weighted Citation Impact)
39
Refs
0.40
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Innovative Human-Technology Interaction
Physical Sciences →  Computer Science →  Human-Computer Interaction
Usability and User Interface Design
Physical Sciences →  Computer Science →  Human-Computer Interaction
Persona Design and Applications
Physical Sciences →  Computer Science →  Human-Computer Interaction

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