BOOK-CHAPTER

Understanding User Experience

Abstract

User experience determines the quality of an interaction being used by an actor in order to achieve a specific outcome. The actor can have varying roles and evolving needs thus reviewing and predicting experiences are important. As an actor uses and gains feedback, the feedback guides individual and group behavior thus becoming pertinent to how interactions occur. This then questions how artefacts are designed to promote such interactions and what processes should be incorporated to ensure successful interpretation, use, [physical] reaction and conation. This chapter discusses the effects of user experiences today based on societal needs and expectations. It shows how the field is delineated into numerous sub-topics all of which can stand on their own yet, still draw from each other. The discussions will include fields such as cognitive science, human computer interaction, learning sciences and even ergonomics to show how design and subsequently interactions can assist in having successful user experiences

Keywords:
Interpretation (philosophy) Quality (philosophy) Field (mathematics) Human–computer interaction Computer science Order (exchange) Cognition Outcome (game theory) User experience design Psychology Epistemology

Metrics

11
Cited By
0.82
FWCI (Field Weighted Citation Impact)
41
Refs
0.72
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Innovative Human-Technology Interaction
Physical Sciences →  Computer Science →  Human-Computer Interaction
Usability and User Interface Design
Physical Sciences →  Computer Science →  Human-Computer Interaction
Persona Design and Applications
Physical Sciences →  Computer Science →  Human-Computer Interaction

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