Abstract

Industrial robots have grown over the years making production systems more and more efficient, requiring the need for efficient trajectory generation algorithms that optimize and, if possible, generate collision-free trajectories without interrupting the production process. In this work is presented the use of Reinforcement \nLearning (RL), based on the Q-Learning algorithm, in the trajectory generation of a robotic manipulator and also a comparison of its use with and without constraints of the manipulator kinematics, in order to generate collision free trajectories. The results of the simulations are presented with respect to the efficiency of the \nalgorithm and its use in trajectory generation, a comparison of the computational cost for the use \nof constraints is also presented.

Keywords:
Reinforcement learning Collision avoidance Path (computing) Computer science Collision Reinforcement Artificial intelligence Psychology Social psychology Computer security Computer network

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