Adam MarrsBenjamin WatsonChristopher G. Healey
Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects - such as soft shadows, defocus blur, and reflections - out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9x.
Didier DoyenCédric ThébaultSylvain Thiebaud
Johannes UnterguggenbergerBernhard KerblMarkus SteinbergerDieter SchmalstiegMichael Wimmer
Pengfei JinShao-Jun YaoDongxiao LiLianghao WangMing Zhang
Hsin-Jung ChenFeng-Hsiang LoFu-Chiang JanSheng-Dong Wu
Jon HasselgrenTomas Akenine‐Möller