JOURNAL ARTICLE

Real-Time View Independent Rasterization for Multi-View Rendering

Abstract

Existing graphics hardware parallelizes view generation poorly, placing many multi-view effects - such as soft shadows, defocus blur, and reflections - out of reach for real-time applications. We present emerging solutions that address this problem using a high density point set tailored per frame to the current multi-view configuration, coupled with relatively simple reconstruction kernels. Points are a more flexible rendering primitive, which we leverage to render many high resolution views in parallel. Preliminary results show our approach accelerates point generation and the rendering of multi-view soft shadows up to 9x.

Keywords:
Computer science Rendering (computer graphics) Real-time rendering Computer graphics (images)

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Topics

3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Generative Adversarial Networks and Image Synthesis
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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