JOURNAL ARTICLE

Display independent real-time multi-view rendering engine

Abstract

As often declared by customers, wearing glasses is a clear limiting factor for 3D adoption in the home. Auto-stereoscopic systems bring an interesting answer to this issue. These systems are evolving very fast providing improved picture quality. Nevertheless, they are numerous solutions that require adapted processing with high demanding computation power. The system we describe here is able to generate multi-view content adapted to different display structures. A GPU-based solution is proposed that ensures real-time performances. A dedicated work has also been done to understand the best way to optimize the sub-pixel rendering of each of each multi-view display. The challenge was to ensure that the global processing chain remains the same for each display.

Keywords:
Computer science Rendering (computer graphics) Stereoscopy Computation Limiting Real-time rendering Pixel Alternate frame rendering Computer graphics (images) Software rendering Real-time computing Artificial intelligence Graphics 3D computer graphics Engineering Algorithm

Metrics

1
Cited By
0.26
FWCI (Field Weighted Citation Impact)
4
Refs
0.63
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Advanced Optical Imaging Technologies
Physical Sciences →  Engineering →  Media Technology
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
© 2026 ScienceGate Book Chapters — All rights reserved.