JOURNAL ARTICLE

Non-mesh rendering based on points

Abstract

In this paper, we propose a method in which we render the object by using the points directly. The method need not mesh at all. We also propose a technique to solve the problem of 'gaps' appearing on the object's image caused by the lack of points during rendering by increasing the local density of the points. Furthermore, we simulate the drawing skill used by painters to improve the visual effect of the image.

Keywords:
Rendering (computer graphics) Computer science Computer graphics (images) Computer vision Artificial intelligence Tiled rendering Image-based modeling and rendering Real-time rendering Non-photorealistic rendering Visualization 3D rendering Painting Computer graphics Software rendering Computer animation Animation 3D computer graphics

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FWCI (Field Weighted Citation Impact)
8
Refs
0.21
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Topics

Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics

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