JOURNAL ARTICLE

Points Reloaded: Point-Based Rendering Revisited

Abstract

The increasing popularity of points as rendering primitives has led to a variety of different rendering algorithms, and in particular the different implementations compare like apples to oranges. In this paper we revisit a number of recently developed point-based rendering implementations. We briefly summarize a few proposed hierarchical multiresolution point data structures and their advantages. Based on a common multiresolution framework we then describe and examine different hardware accelerated point rendering algorithms. Experimental results are given with respect to performance timing and rendering quality for the different approaches.

Keywords:
Rendering (computer graphics) Computer science Implementation Tiled rendering Computer graphics (images) Software rendering 3D rendering Alternate frame rendering Real-time rendering Parallel rendering Image-based modeling and rendering Artificial intelligence Computer vision Computer graphics 3D computer graphics Programming language

Metrics

28
Cited By
0.00
FWCI (Field Weighted Citation Impact)
27
Refs
Citation Normalized Percentile
Is in top 1%
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Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Numerical Analysis Techniques
Physical Sciences →  Engineering →  Computational Mechanics

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