JOURNAL ARTICLE

Appearance-preserving view-dependent multiresolution terrain modeling

Abstract

Using the multiresolution technique is one way to archive the real-time rendering for the large-scale environment visualization; however, most multiresolution techniques did not consider the appearance of the environment, then the shapes of the models and environment are degraded during lower-resolution rendering. We present a multiresolution modeling algorithm using quadric error metrics and provide the error metrics with the appearance attributes of a model such as color, normal and texture coordinates to rapidly obtain multiresolution models with high qualities. The view-dependent technique is one way to further improve the rendering performance of multiresolution models. We also provide the view-dependent technique for automatically deciding the proper resolution and model structure based on the view parameters to archive a real-time visualization.

Keywords:
Rendering (computer graphics) Multiresolution analysis Computer science Visualization Artificial intelligence Terrain Computer vision Raised-relief map Image resolution Terrain rendering Wavelet Computer graphics (images) Wavelet transform Geography Cartography Discrete wavelet transform

Metrics

1
Cited By
0.00
FWCI (Field Weighted Citation Impact)
8
Refs
0.16
Citation Normalized Percentile
Is in top 1%
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Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics

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