Junbong JangWilliam RibarskyChris ShawPeter Wonka
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metric with a level-of-detail hierarchy that is accessed continuously and efficiently based on current view parameters. A variety of methods for determining the screen-space metric for the view calculation are implemented and evaluated, including an appearance-preserving method that has both geometry- and texture-preserving aspects. Results are presented and compared for a variety of models.
Maxine Perroni-ScharfSzymon Rusinkiewicz
Hiroko Nakamura MiyamuraSatoshi OhzahataYuji ShinanoRyuhei Miyashiro
Din-Chang TsengChung-Chieh Huang