JOURNAL ARTICLE

Incremental view-dependent multiresolution triangulation of terrain

Reinhard KleinDaniel Cohen‐OrTobias Hüttner

Year: 1998 Journal:   The Journal of Visualization and Computer Animation Vol: 9 (3)Pages: 129-143   Publisher: Wiley

Abstract

A view-dependent multiresolution triangulation algorithm is presented for a real-time fly-through. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly, only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed-quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation. © 1998 John Wiley & Sons, Ltd.

Keywords:
Delaunay triangulation Constrained Delaunay triangulation Triangulation Computer science Terrain Pitteway triangulation Minimum-weight triangulation Bowyer–Watson algorithm Rendering (computer graphics) Surface triangulation On the fly Point set triangulation Multiresolution analysis Artificial intelligence Computer vision Algorithm Mathematics Wavelet Geometry Geography Wavelet transform

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10
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1.18
FWCI (Field Weighted Citation Impact)
0
Refs
0.79
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Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Computational Geometry and Mesh Generation
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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