BOOK-CHAPTER

Situated Learning in Virtual Worlds and Immersive Simulations

Keywords:
Affordance Situated Variety (cybernetics) Metaverse Entertainment Computer science Human–computer interaction Situated learning Citizen journalism Multimedia Instructional simulation Virtual reality Psychology World Wide Web Mathematics education Visual arts Artificial intelligence

Metrics

207
Cited By
16.12
FWCI (Field Weighted Citation Impact)
66
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science

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