JOURNAL ARTICLE

Learning and teaching in Immersive Virtual Worlds

Frances BellMaggi Savin‐BadenRobert Ward

Year: 2008 Journal:   Research in Learning Technology Vol: 16 (3)   Publisher: Association for Learning Technology

Abstract

This special issue comprises a number of exciting initiatives and developments that begin to put issues of learning in immersive virtual worlds centre stage. Although learning through specific types of serious games has been popular for some years, the pedagogical value of immersive worlds is currently not only inchoate but also under-researched. Whilst several of the articles here are not based on empirical research, what they do offer is new ways of considering the pedagogical purposes of using these kinds of digital spaces. The difficulty with the perception of immersive virtual worlds is that there is often a sense that they are seen as being dislocated from physical spaces, and yet they are not. Web spaces are largely viewed as necessarily freer locations where there is a sense that it is both possible and desirable to ‘do things differently'.

Keywords:
Metaverse Computer science Perception Multimedia Virtual reality Human–computer interaction Value (mathematics) Epistemology

Metrics

4
Cited By
0.58
FWCI (Field Weighted Citation Impact)
3
Refs
0.71
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction

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