JOURNAL ARTICLE

Gamification and the Metaverse in Personnel Selection

Abstract

The article is devoted to a comprehensive analysis of the application of digital technologies in the recruitment process, based on a synthesis of modern scientific research and practical experience of companies over the past 5–10 years. Special attention is paid to existing methodological approaches, the advantages and limitations of their use, as well as a comparative analysis of successful and unsuccessful implementation cases in Russian and international organizations. The article provides an overview of the challenges faced by businesses and developers when integrating these solutions, including issues of ethics, accessibility, reliability of assessment, and organizational resistance. The article concludes with systemic recommendations for businesses, developers, and the research community aimed at the effective and sustainable implementation of VR technologies, gamification, and metaverse elements in recruitment practices.

Keywords:
Selection (genetic algorithm) Metaverse Computer science Psychology Data science Human–computer interaction Artificial intelligence Virtual reality

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
2
Refs
0.31
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Education and Learning Interventions
Physical Sciences →  Computer Science →  Information Systems

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