BOOK-CHAPTER

Leveraging Gamification in the Metaverse

Saumya Raman KandpalPratibha Giri

Year: 2025 Advances in computational intelligence and robotics book series Pages: 449-474   Publisher: IGI Global

Abstract

As the world adapted during the pandemic, virtual platforms became groundbreaking in terms of popularity, which brought forth the Metaverse, a transformative digital universe. This development is blurring the lines between gaming and the consumer internet and providing immersive, emotional, and socialized experiences. The variables driving deeper connections are technology readiness, user experience, and social influences. This study explores the effective use of animated agents in VR as an advertising strategy, linking findings to existing research. Much attention is given to gamification and VR, but little focus exists on how these experiences resonate with India's unique cultural context. The integration of Indian traditions into the Metaverse can revolutionize brand engagement, reshaping consumer perceptions and interactions. The paper discusses consumer engagement, readiness, and problem-solving, and it is based on the potential of culturally aligned VR experiences to transform industries, enhance connections, and create new avenues for brand immersion in the digital era.

Keywords:
Metaverse Computer science Human–computer interaction Virtual reality

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
3
Refs
0.22
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
AI in Service Interactions
Physical Sciences →  Computer Science →  Artificial Intelligence
Consumer Retail Behavior Studies
Social Sciences →  Business, Management and Accounting →  Marketing

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