JOURNAL ARTICLE

Efektivitas Penggunaan Media Games Edukasi Berbasis Teknologi: Wordwall Terhadap Motivasi Belajar Siswa

Abstract

In the digital era, technology has permeated various aspects of life, including education. One popular implementation is the use of educational games such as Wordwall, which has been proven to enhance students' learning motivation. This study aims to evaluate the effectiveness of Wordwall on students' learning motivation in Indonesia. The research employs content analysis methods on relevant literature collected from various academic sources. The results show that Wordwall increases students' intrinsic motivation from 60% to 85%, extrinsic motivation from 55% to 80%, and interest in lessons from 65% to 90%. This improvement aligns with Social Cognitive Theory and ARCS theory, emphasizing the importance of interactive media and material relevance in boosting learning motivation. These findings are consistent with previous research indicating that technology-based learning media effectively enhances students' learning motivation. Therefore, integrating Wordwall into the curriculum can create a more interactive and effective learning environment and improve the quality of education in Indonesia.

Keywords:
Computer science

Metrics

1
Cited By
1.53
FWCI (Field Weighted Citation Impact)
0
Refs
0.84
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Educational Methods and Media Use
Physical Sciences →  Computer Science →  Information Systems
Mathematics Education and Pedagogy
Physical Sciences →  Mathematics →  Applied Mathematics
Blockchain Technology in Education and Learning
Physical Sciences →  Computer Science →  Information Systems

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