JOURNAL ARTICLE

Immersive Technology in Education

Isak de Villiers BosmanAlyssa C. SmithY.-L. R. WongKwan Sui Dave KaDaniel Gelaw AlemnehAnthony Chow

Year: 2024 Journal:   Proceedings of the Association for Information Science and Technology Vol: 61 (1)Pages: 721-724

Abstract

ABSTRACT Immersive technologies like virtual reality (VR) and augmented reality (AR) are transforming higher education by providing engaging, experiential learning opportunities. However, their integration into educational practices presents challenges, including high costs, technological complexity, and the digital divide. This panel explores the application of immersive technologies in higher education, focusing on developing an immersive technology lab designed to support their adoption across the institution. The discussion will cover global perspectives on immersive learning, showcasing varied adoption rates and strategies across different regions. Additionally, the panel will highlight research opportunities in immersive education, emphasizing the need for studies on effective integration, impact on learning outcomes, and strategies to overcome barriers to adoption. The goal is to identify sustainable approaches to expose staff and students to immersive technologies, ensuring equitable opportunities for all stakeholders.

Keywords:
Immersive technology Computer science Multimedia Human–computer interaction Computer graphics (images) Virtual reality

Metrics

2
Cited By
1.55
FWCI (Field Weighted Citation Impact)
14
Refs
0.75
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology

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