BOOK-CHAPTER

SuperCyberKids: Enhancing Cybersecurity Education in K-12 Through Digital Game-Based Learning

Keywords:
Computer science Computer security Game based learning Multimedia

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
16
Refs
0.46
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Teaching and Learning Programming
Physical Sciences →  Computer Science →  Computer Science Applications
Advanced Malware Detection Techniques
Physical Sciences →  Computer Science →  Signal Processing

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