Nimmagadda SrilakshmiNaresh Kannan
The gaming industry is getting more attraction from cloud services providing gaming applications for cooperative multiplayer gaming. Real-time services like cloud gaming are possible by performing necessary process-intensive tasks within the cloud. In this paper, an architectural model for supporting cooperative gaming towards multiplayer is proposed to improve the quality of service in terms of bandwidth and latency compared to existing architectural models. According to this study, the time it takes to change a video has grown by 95% compared to how well ad hoc mobile cloudlets and the cloud do at sharing videos. Although P-frames, I-frames, and B-frames account for 23%, 78%, and 94% of the resource consumption, density in intra-stream P-frames is also considered. Similarly, resource and CPU use based on skewness are effective compared to mobile devices' 95% faster video sharing and 77% shorter link delays.
Naresh KannanNimmagadda Srilakshmi
Wei CaiFangyuan ChiXiaofei WangVictor C. M. Leung
Yitong GuanYunhua DengXueyan Tang
Yunhua DengYusen LiXueyan TangWentong Cai