JOURNAL ARTICLE

On matchmaking for multiplayer cloud gaming

Yitong GuanYunhua DengXueyan Tang

Year: 2017 Journal:   Network and System Support for Games Pages: 31-33

Abstract

Matchmaking is the process of grouping players together to set up game sessions in multiplayer online games. In this paper, we focus on the matchmaking for multiplayer cloud gaming (MCG). We formulate the MCG matchmaking problem with the objectives of maximizing the number of game sessions formed and minimizing the cost of cloud servers rented to serve the sessions. We propose a two-step matchmaking framework and several heuristic algorithms to assign players to servers. Experimental evaluations are conducted with real Internet latency data.

Keywords:
Server Computer science Cloud computing Cloud server The Internet Focus (optics) Latency (audio) Heuristic Set (abstract data type) Computer network Multimedia World Wide Web Artificial intelligence Operating system

Metrics

2
Cited By
0.30
FWCI (Field Weighted Citation Impact)
6
Refs
0.48
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Peer-to-Peer Network Technologies
Physical Sciences →  Computer Science →  Computer Networks and Communications
Distributed and Parallel Computing Systems
Physical Sciences →  Computer Science →  Computer Networks and Communications
Cloud Computing and Resource Management
Physical Sciences →  Computer Science →  Information Systems

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