JOURNAL ARTICLE

Learning Neural Implicit Surfaces with Object-Aware Radiance Fields

Abstract

Recent progress on multi-view 3D object reconstruction has featured neural implicit surfaces via learning high-fidelity radiance fields. However, most approaches hinge on the visual hull derived from cost-expensive silhouette masks to obtain object surfaces. In this paper, we propose a novel Object-aware Radiance Fields (ORF) to automatically learn an object-aware geometry reconstruction. The geometric correspondences between multi-view 2D object regions and 3D implicit/explicit object surfaces are additionally exploited to boost the learning of object surfaces. Technically, a critical transparency discriminator is designed to distinguish the object-intersected and object-bypassed rays based on the estimated 2D object regions, leading to 3D implicit object surfaces. Such implicit surfaces can be directly converted into explicit object surfaces (e.g., meshes) via marching cubes. Then, we build the geometric correspondence between 2D planes and 3D meshes by rasterization, and project the estimated object regions into 3D explicit object surfaces by aggregating the object information across multiple views. The aggregated object information in 3D explicit object surfaces is further reprojected back to 2D planes, aiming to update 2D object regions and enforce them to be multi-view consistent. Extensive experiments on DTU and BlendedMVS verify the capability of ORF to produce comparable surfaces against the state-of-the-art models that demand silhouette masks.

Keywords:
Object (grammar) Computer vision Silhouette Artificial intelligence Radiance Computer science Polygon mesh Object model Method Pose Cognitive neuroscience of visual object recognition Computer graphics (images) Object-oriented programming Physics

Metrics

5
Cited By
1.68
FWCI (Field Weighted Citation Impact)
56
Refs
0.75
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
3D Surveying and Cultural Heritage
Physical Sciences →  Earth and Planetary Sciences →  Geology
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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