JOURNAL ARTICLE

ARnatomi: An Augmented Reality Mobile Application for Interactive Body Anatomy Learning using Unity3D

Abstract

How effectively and compellingly the information is delivered may have an impact on the quality of health education in Indonesia. Unfortunately, in Indonesia, identification of the organs of the body has been limited to photos in books since elementary school—some books even contain confusing graphics or use 3D props at school. Unfortunately, not all schools have enough props to teach knowledge. With the rapid growth of technology, a mobile application was created that uses augmented reality technology to facilitate learning about the body's anatomy using the Unity3D engine. Our application is designed to help educators and learners understand about organs of the human body. Augmented reality is a system that integrates the actual world with a virtual environment and displays it in reality in order for it to be experienced directly in the real world. By directing the camera towards the ground, the application will display 3D models of the organs that may be rotated 360 degrees, zoomed in, zoomed out, or show information about these organs.

Keywords:
Computer science Augmented reality Human–computer interaction Virtual reality Computer graphics (images) Computer-mediated reality Artificial intelligence Mixed reality Multimedia

Metrics

1
Cited By
0.18
FWCI (Field Weighted Citation Impact)
13
Refs
0.46
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
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