JOURNAL ARTICLE

Augmented Reality with STEAM through Blended Learning for Elementary School

Endang Widi WinarniEndina Putri Purwandari

Year: 2023 Journal:   INTERNATIONAL JOURNAL OF SOCIAL SCIENCE AND EDUCATION RESEARCH STUDIES Vol: 03 (10)

Abstract

Purpose: Students in elementary school have difficulty to understand difficult topics because they are still in the concrete operational stage. By visualizing complex concepts as three-dimensional objects, Augmented Reality (AR) enables interactive and real-time reality. This investigation employs an interdisciplinary approach to Science, Technology, Engineering, the Arts, and Mathematics (STEAM) using AR technology. Patients and methods: The current study employs an interdisciplinary methodology that combines STEAM and AR with blended learning as pedagogical strategies in elementary education. The present study was conducted in Bengkulu, Indonesia, with a sample of forty elementary school students and six sixth-grade instructors. Results: The results of N-gain indicate an improvement in the experimental class, indicating that the AR method is extremely effective at improving students’ comprehension. Conclusion:The research shows that AR integrated with STEAM-based blended learning has significantly increase student engagement in the classroom and improve the development of students’ cross-disciplinary knowledge integration, problem-solving, and self-directed learning skills. Moreover, STEAM with AR is required for students to comprehend the course material and has assisted instructors in optimizing the use of media in classroom.

Keywords:
Mathematics education Augmented reality Class (philosophy) Comprehension Computer science Blended learning Curriculum Multimedia Pedagogy Psychology Educational technology Human–computer interaction Artificial intelligence

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Topics

Mathematics Education and Pedagogy
Physical Sciences →  Mathematics →  Applied Mathematics
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Impulse Buying and Technology Impacts
Social Sciences →  Economics, Econometrics and Finance →  Economics and Econometrics
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