JOURNAL ARTICLE

Improved A* algorithm for mobile robot path planning

Abstract

To solve the problem of traditional A* in terms of high memory consumption, long calculation time, excessive turning angles and insufficient computing resources for mobile robots that require high-performance algorithms in large and complex scenes, this paper proposes an improved A* algorithm based on the jump point search algorithm. The algorithm selects a small number of key jump points as path nodes to generate the optimal path, reducing the operations of traditional A* algorithms on a large number of unnecessary nodes and thus reducing the demand for computing resources and improving algorithm performance. To verify the advantages of the improved A* algorithm, this paper conducted simulation experiments on 2D grid maps of different sizes. The simulation results show that compared with traditional A* algorithms, the improved A* algorithm requires fewer expanded nodes in the pathfinding process, has faster pathfinding speed, and has more significant performance improvement effects with large complex map.

Keywords:
Pathfinding Computer science Motion planning Key (lock) Jump Path (computing) Process (computing) Algorithm Mobile robot Point (geometry) Grid A* search algorithm Robot Shortest path problem Artificial intelligence Theoretical computer science Mathematics

Metrics

3
Cited By
0.00
FWCI (Field Weighted Citation Impact)
12
Refs
0.13
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Robotic Path Planning Algorithms
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Robotics and Sensor-Based Localization
Physical Sciences →  Engineering →  Aerospace Engineering
Data Management and Algorithms
Physical Sciences →  Computer Science →  Signal Processing

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