Qiwei YuYaping DaiKaoru HirotaShuai ShaoWei Dai
A shuffle graph convolutional network (Shuffle-GCN) is proposed to recognize human action by analyzing skeleton data. It uses channel split and channel shuffle operations to process multi-feature channels of skeleton data, which reduces the computational cost of graph convolution operation. Compared with the classical two-stream adaptive graph convolutional network model, the proposed method achieves a higher precision with 1/3 of the floating-point operations (FLOPs). Even more, a channel-level topology modeling method is designed to extract more motion information of human skeleton by learning the graph topology from different channels dynamically. The performance of Shuffle-GCN is tested under 56,880 action clips from the NTU RGB+D dataset with the accuracy 96.0% and the computational complexity 12.8 GFLOPs. The proposed method offers feasible solutions for developing practical applications of action recognition.
Ke ChengYifan ZhangXiangyu HeWeihan ChenJian ChengHanqing Lu
Hao YangDan YanLi ZhangYunda SunDong LiStephen J. Maybank
Sungjun JangHeansung LeeSuhwan ChoSungmin WooSangyoun Lee
Linjiang HuangYan HuangWanli OuyangLiang Wang
Wenjie YangJianlin ZhangJingju CaiZhiyong Xu