JOURNAL ARTICLE

Feedback Graph Convolutional Network for Skeleton-Based Action Recognition

Hao YangDan YanLi ZhangYunda SunDong LiStephen J. Maybank

Year: 2021 Journal:   IEEE Transactions on Image Processing Vol: 31 Pages: 164-175   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Skeleton-based action recognition has attracted considerable attention since the skeleton data is more robust to the dynamic circumstances and complicated backgrounds than other modalities. Recently, many researchers have used the Graph Convolutional Network (GCN) to model spatial-temporal features of skeleton sequences by an end-to-end optimization. However, conventional GCNs are feedforward networks for which it is impossible for the shallower layers to access semantic information in the high-level layers. In this paper, we propose a novel network, named Feedback Graph Convolutional Network (FGCN). This is the first work that introduces a feedback mechanism into GCNs for action recognition. Compared with conventional GCNs, FGCN has the following advantages: (1) A multi-stage temporal sampling strategy is designed to extract spatial-temporal features for action recognition in a coarse to fine process; (2) A Feedback Graph Convolutional Block (FGCB) is proposed to introduce dense feedback connections into the GCNs. It transmits the high-level semantic features to the shallower layers and conveys temporal information stage by stage to model video level spatial-temporal features for action recognition; (3) The FGCN model provides predictions on-the-fly. In the early stages, its predictions are relatively coarse. These coarse predictions are treated as priors to guide the feature learning in later stages, to obtain more accurate predictions. Extensive experiments on three datasets, NTU-RGB+D, NTU-RGB+D120 and Northwestern-UCLA, demonstrate that the proposed FGCN is effective for action recognition. It achieves the state-of-the-art performance on all three datasets.

Keywords:
Computer science Artificial intelligence Pattern recognition (psychology) Graph RGB color model Convolutional neural network Action recognition Optical flow Machine learning Theoretical computer science Image (mathematics)

Metrics

130
Cited By
10.12
FWCI (Field Weighted Citation Impact)
79
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Human Pose and Action Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Gait Recognition and Analysis
Physical Sciences →  Engineering →  Biomedical Engineering
Anomaly Detection Techniques and Applications
Physical Sciences →  Computer Science →  Artificial Intelligence
© 2026 ScienceGate Book Chapters — All rights reserved.