The fourth industrial revolution and the Covid pandemic have brought significant changes in teaching and learning, necessitating the use of digital technology. Our CrossQuestion application uses gamification and flipped classroom pedagogies to enhance student learning. This study aimed to assess the effectiveness of implementing CrossQuestion in a higher education setting. The research involved a structured literature review, establish research methodology, and to perform data analysis. The results showed that the use of CrossQuestion through gamification and flipped classroom pedagogies is an effective approach to enhancing student learning. Therefore, the study concludes that digital technology can be a useful means to enhance student learning in the current educational landscape.
Aceng HaetamiAbena BoatengRicardo Martínez
Shashikant AdlekhaNagadharshan DevendraTandra ChadhaSabrina DeonarainJ. Richardson
Sharma, Ms. NehaDr. Susheel Kumar
Annique SmithDaniel Fernández GaleoteNikoletta-Zampeta LegakiJuho Hamari
Sándor KirályTamás BallaDora KiralyGeoffrey Vaughan