JOURNAL ARTICLE

Revolutionizing Higher Education: Enhancing Student Learning with CrossQuestion’s Gamified Flipped Classroom Approach

Abstract

The fourth industrial revolution and the Covid pandemic have brought significant changes in teaching and learning, necessitating the use of digital technology. Our CrossQuestion application uses gamification and flipped classroom pedagogies to enhance student learning. This study aimed to assess the effectiveness of implementing CrossQuestion in a higher education setting. The research involved a structured literature review, establish research methodology, and to perform data analysis. The results showed that the use of CrossQuestion through gamification and flipped classroom pedagogies is an effective approach to enhancing student learning. Therefore, the study concludes that digital technology can be a useful means to enhance student learning in the current educational landscape.

Keywords:
Flipped classroom Flipped learning Computer science Blended learning Mathematics education Coronavirus disease 2019 (COVID-19) Educational technology Higher education Electronic learning Multimedia Psychology Medicine Political science

Metrics

4
Cited By
1.86
FWCI (Field Weighted Citation Impact)
17
Refs
0.81
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Innovative Teaching Methods
Social Sciences →  Social Sciences →  Education
Technology-Enhanced Education Studies
Social Sciences →  Social Sciences →  Education

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