BOOK-CHAPTER

Fostering Motivation to Learn Through Gamification

Giada MarinensiBrunella Botte

Year: 2022 Advances in game-based learning book series Pages: 618-635   Publisher: IGI Global

Abstract

The implementation of gamification in educational contexts has experienced steady growth over the last few years. This may be due to many factors, including that teachers are increasingly familiar with video games and their students and are more willing to experiment with different game-inspired learning approaches in the classroom. However, designing an effective gamified system is a challenging task. Therefore, this paper aims to provide teachers with more guidance in the gamification design process, especially concerning the difficult task of planning a motivating reward system. To do so, the authors conducted a qualitative study of the gamified learning app Duolingo. The study focused on understanding how users respond to the different kinds of rewards the app provides and how rewards affect their motivation to learn by fulfilling their need for competence, relatedness, and autonomy in the framework of self-determination theory.

Keywords:
Competence (human resources) Autonomy Self-determination theory Psychology Task (project management) Intrinsic motivation Affect (linguistics) Goal theory Process (computing) Mathematics education Knowledge management Computer science Social psychology Engineering

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Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Motivation and Self-Concept in Sports
Social Sciences →  Psychology →  Social Psychology
Impact of Technology on Adolescents
Social Sciences →  Social Sciences →  Sociology and Political Science

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