JOURNAL ARTICLE

Fostering Sustainable Nutrition Behavior through Gamification

Verena BergerUlf Schrader

Year: 2016 Journal:   Sustainability Vol: 8 (1)Pages: 67-67   Publisher: Multidisciplinary Digital Publishing Institute

Abstract

The food choices consumers make have considerable consequences for the environment. In the Western world, about one-third of all negative environmental impact is directly related to food consumption. Although many consumers are concerned about environmental issues, this frequently has little effect on actual nutritional behavior and new approaches are needed to convert good intentions into action. Gamification could be a possible way to encourage both self-efficacy on the part of the consumer as well as normalizing such behavior socially. In this paper, central elements of the behavioral change model HAPA (health action process approach) are introduced to a gamification concept. The underlying frameworks of both concepts are then analyzed in order to develop propositions for use in the design of an effective gamification setting to promote sustainable nutritional behavior (SNB).

Keywords:
Action (physics) Order (exchange) Process (computing) Consumption (sociology) Sustainable consumption Behavior change Sustainable development Marketing Consumer behaviour Business Risk analysis (engineering) Sustainability Psychology Computer science Social psychology Sociology Political science Ecology

Metrics

39
Cited By
2.22
FWCI (Field Weighted Citation Impact)
107
Refs
0.89
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Behavioral Health and Interventions
Social Sciences →  Psychology →  Applied Psychology
Environmental Education and Sustainability
Physical Sciences →  Environmental Science →  Management, Monitoring, Policy and Law
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology

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