BOOK-CHAPTER

Educational Opportunities for Immersive Virtual Reality

Richard E. FerdigEnrico GandolfiZachary Immel

Year: 2018 Springer international handbooks of education Pages: 955-966   Publisher: Springer Nature (Netherlands)
Keywords:
Embodied cognition Virtual reality Situational ethics Computer science Fidelity Human–computer interaction Immersion (mathematics) Mixed reality Key (lock) Cognition Psychology Artificial intelligence Social psychology

Metrics

9
Cited By
1.96
FWCI (Field Weighted Citation Impact)
49
Refs
0.88
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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