BOOK-CHAPTER

Educational Opportunities for Immersive Virtual Reality

Richard E. FerdigEnrico GandolfiZachary Immel

Year: 2018 Springer international handbooks of education Pages: 1-12   Publisher: Springer Nature (Netherlands)
Keywords:
Embodied cognition Virtual reality Computer science Situational ethics Fidelity Human–computer interaction Immersion (mathematics) Key (lock) Cognition Psychology Artificial intelligence

Metrics

6
Cited By
1.57
FWCI (Field Weighted Citation Impact)
57
Refs
0.82
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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