BOOK-CHAPTER

Libraries and Video Games

Year: 2015 Advances in library and information science (ALIS) book series Pages: 176-192   Publisher: SAGE Publishing

Abstract

Being able to integrate video games into a library is more easily said than done. There are many different ways to do it and many different behind-the-scenes activities that need to be thought of before embarking on a video game project. Collection development is of primary concern before any programs can be thought of because without a collection related to video games (or the games themselves) there can be no programs. There must also be good planning for how the video games are used because of the many varieties of games as well as the different ways in which they can be used and the different environments they can be used in. Plan well so that the video games can effectively help the library and audience that needs them. This chapter further explores libraries and video games.

Keywords:
Plan (archaeology) Video game Multimedia Computer science Turns, rounds and time-keeping systems in games Video game development Game mechanics Video game design Emergent gameplay Game design Geography

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
10
Refs
0.61
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence

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