BOOK-CHAPTER

Libraries and Video Games

Year: 2015 Advances in library and information science (ALIS) book series Pages: 133-146   Publisher: SAGE Publishing

Abstract

Libraries are more than just keepers of books and historical records; they are places to obtain information, to learn, and to experience a community. There is a history of games being in libraries, especially public libraries, and video games contribute more to libraries than just being there for patrons. Video games are an opportunity for education and literacy within the library environment, and it is important for libraries and librarians to understand this relationship so that video games can be used in the most effective way possible to help users in the best way possible. To make sure this happens, there must be a solid foundation for video games and how they are used in the mission of the program. This chapter explores video games and libraries.

Keywords:
Video game Multimedia Computer science World Wide Web Turns, rounds and time-keeping systems in games Game mechanics Video game design

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
9
Refs
0.57
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Impact of Technology on Adolescents
Social Sciences →  Social Sciences →  Sociology and Political Science

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