Abstract

In cloud gaming the game is rendered on a distant cloud server and the resulting video stream is sent back to the user who controls the game via a thin client. The high resource usage of cloud gaming servers is a challenge. Expensive hardware including GPUs have to be efficiently shared among multiple simultaneous users. The cloud servers use virtualization techniques to isolate users and share resources among dedicated servers. The traditional virtualization techniques can however inflict notable performance overhead limiting the user count for a single server. Operating-system-level virtualization instances known as containers are an emerging trend in cloud computing. Containers don't need to virtualize the entire operating system still providing most of the benefits of virtualization. In this paper, we evaluate the container-based alternative to traditional virtualization in cloud gaming systems through extensive experiments. We also discuss the differences needed in system implementation using the container approach and identify the existing limitations.

Keywords:
Virtualization Cloud computing Server Computer science Operating system Virtual machine Full virtualization Hardware virtualization Container (type theory) Overhead (engineering) Hypervisor Application virtualization Computer network Distributed computing Engineering

Metrics

21
Cited By
1.46
FWCI (Field Weighted Citation Impact)
17
Refs
0.88
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Image and Video Quality Assessment
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Cloud Computing and Resource Management
Physical Sciences →  Computer Science →  Information Systems
Cloud Computing and Remote Desktop Technologies
Physical Sciences →  Computer Science →  Hardware and Architecture

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