JOURNAL ARTICLE

Placing Virtual Machines to Optimize Cloud Gaming Experience

Hua-Jun HongDeyu ChenChun‐Ying HuangKuan-Ta ChenCheng-Hsin Hsu

Year: 2014 Journal:   IEEE Transactions on Cloud Computing Vol: 3 (1)Pages: 42-53   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Optimizing cloud gaming experience is no easy task due to the complex tradeoff between gamer quality of experience (QoE) and provider net profit. We tackle the challenge and study an optimization problem to maximize the cloud gaming provider's total profit while achieving just-good-enough QoE. We conduct measurement studies to derive the QoE and performance models. We formulate and optimally solve the problem. The optimization problem has exponential running time, and we develop an efficient heuristic algorithm. We also present an alternative formulation and algorithms for closed cloud gaming services with dedicated infrastructures, where the profit is not a concern and overall gaming QoE needs to be maximized. We present a prototype system and testbed using off-the-shelf virtualization software, to demonstrate the practicality and efficiency of our algorithms. Our experience on realizing the testbed sheds some lights on how cloud gaming providers may build up their own profitable services. Last, we conduct extensive trace-driven simulations to evaluate our proposed algorithms. The simulation results show that the proposed heuristic algorithms: (i) produce close-to-optimal solutions, (ii) scale to large cloud gaming services with 20,000 servers and 40,000 gamers, and (iii) outperform the state-of-the-art placement heuristic, e.g., by up to 3.5 times in terms of net profits.

Keywords:
Cloud computing Computer science Testbed Quality of experience Server Virtualization Virtual machine Profit (economics) Distributed computing Heuristic Quality of service Computer network Artificial intelligence Operating system

Metrics

119
Cited By
13.26
FWCI (Field Weighted Citation Impact)
37
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Image and Video Quality Assessment
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Cloud Computing and Resource Management
Physical Sciences →  Computer Science →  Information Systems
Caching and Content Delivery
Physical Sciences →  Computer Science →  Computer Networks and Communications
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