BOOK-CHAPTER

Economics of the Video Games Industry

Ruth Towse

Year: 2019 Cambridge University Press eBooks Pages: 538-557   Publisher: Cambridge University Press

Abstract

Now in its second edition, A Textbook of Cultural Economics is an established resource for many courses, including economics of the arts, the cultural and media industries, and the digital creative economy. Authored by Ruth Towse, a widely recognised expert in cultural economics, the book offers a comprehensive, up-to-date overview and analysis of the field in the digital era. Written in an accessible style, and with suggestions for further reading, it covers a range of topics, from the more traditional arts to the creative industries (such as music, film, games, broadcasting, and publishing), as well as the economics of artists' labour, markets and copyright. This second edition considers the creative economy up to the present, emphasising the role of digitisation across the creative industries. It will appeal to students taking courses in the economics of art and culture, and can also be used in courses on arts management and cultural policy.

Keywords:
Creative industries Cultural economics Appeal The arts Publishing Cultural policy Style (visual arts) Reading (process) Intellectual property Political science Visual arts Art Law

Metrics

3
Cited By
1.84
FWCI (Field Weighted Citation Impact)
0
Refs
0.91
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science
Cultural Industries and Urban Development
Social Sciences →  Social Sciences →  Urban Studies

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