BOOK-CHAPTER

Video games, virtual worlds and economics

Keywords:
Computer science Metaverse Mathematical economics Computer graphics (images) Human–computer interaction Economics Virtual reality

Metrics

3
Cited By
4.50
FWCI (Field Weighted Citation Impact)
0
Refs
0.95
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science

Related Documents

BOOK-CHAPTER

Video Games and Virtual Worlds

Chrissie Scelsi

Year: 2020 Pages: 235-243
BOOK-CHAPTER

Virtual Worlds from Recording to Video Games

Isabella van Elferen

Cambridge University Press eBooks Year: 2019 Pages: 209-226
JOURNAL ARTICLE

DIVERSITY OF ONTOLOGIES: VIDEO GAMES AND VIRTUAL WORLDS

Ekaterina Galanina

Journal:   SGEM International Multidisciplinary Scientific Conferences on Social Sciences and Arts Year: 2017
JOURNAL ARTICLE

MYTHOLOGY CONSTRUCTION IN VIRTUAL WORLDS OF VIDEO GAMES

Ekaterina Galanina

Journal:   SGEM International Multidisciplinary Scientific Conferences on Social Sciences and Arts Year: 2017
JOURNAL ARTICLE

Worlds of Affect: Virtual Geographies of Video Games

Ian ShawBarney Warf

Journal:   Environment and Planning A Economy and Space Year: 2009 Vol: 41 (6)Pages: 1332-1343
© 2026 ScienceGate Book Chapters — All rights reserved.