Abstract

In an empirical evaluation, we examined participants' visual attention allocation to a dynamic wayfinding map in a complex simulation meant to educate medical practitioners in a hand hygiene protocol. Complex virtual environments (VEs) are novel types of virtual worlds that embody large spaces, interactive virtual humans, static and dynamic virtual entities, and intricate tasks that simulate real-world settings. Previous investigations of wayfinding aids have focused on the evaluation of spatial orientation, knowledge acquisition, and usage. We employed an eye tracker and created visualization tools to quantitatively and qualitatively analyze participants' visual attention to the wayfinding aid in our simulation. Results suggest that the proportion of time of gaze, total gaze count, and gaze transitions between various elements of the VE are altered with the use of the wayfinding aid. Participants also tend to employ innovative visual strategies in order to efficiently plan routes and accomplish tasks in the VE.

Keywords:
Human–computer interaction Computer science Gaze Visualization Eye tracking Virtual reality Plan (archaeology) Virtual machine Multimedia Artificial intelligence

Metrics

5
Cited By
0.00
FWCI (Field Weighted Citation Impact)
22
Refs
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Spatial Cognition and Navigation
Physical Sciences →  Engineering →  Automotive Engineering
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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