Abstract

The widespread popularity of consumer-grade virtual reality devices such as the Oculus Rift and the HTC Vive provides new, exciting opportunities for visual attention research in virtual environments. Via these devices, users can navigate in and interact with virtual environments naturally, and their responses to different dynamic events can be closely tracked. In this paper, we explore the possibility of using virtual environments to study how directional signage may guide human navigation in an unfamiliar environment.

Keywords:
Computer science Virtual reality Human–computer interaction Virtual actor Popularity Signage Visual attention Digital signage Virtual machine Instructional simulation Multimedia Psychology Perception

Metrics

11
Cited By
1.20
FWCI (Field Weighted Citation Impact)
11
Refs
0.84
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Spatial Cognition and Navigation
Physical Sciences →  Engineering →  Automotive Engineering
Visual Attention and Saliency Detection
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Gaze Tracking and Assistive Technology
Physical Sciences →  Computer Science →  Human-Computer Interaction
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