JOURNAL ARTICLE

Accelerating volume rendering with texture hulls

Abstract

Texture-mapping hardware has been successfully exploited for volume rendering. In this paper, we propose algorithms for texture-based volume rendering accelerated by texture hulls that avoid the transferring and compositing of empty voxels. We have developed methods that efficiently find all the bounding rectangles of the nonempty regions as well as the bounding contours that more accurately describe the borders of the non-empty regions. The bounding shapes are treated as the hulls of the non-empty sub-textures. Texels outside the hulls are skipped for storing and rendering. With our accelerations, the rendering speed is 2 to 12 times faster for a variety of data sets.

Keywords:
Rendering (computer graphics) Volume rendering Computer science Voxel Computer graphics (images) Bounding volume Texture memory Bounding overwatch Artificial intelligence Computer vision Texture mapping Texture atlas Image texture Software rendering Computer graphics Image segmentation Collision detection Segmentation

Metrics

8
Cited By
2.48
FWCI (Field Weighted Citation Impact)
21
Refs
0.90
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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