JOURNAL ARTICLE

Texture Partitioning and Packing for Accelerating Texture-Based Volume Rendering

Wei LiArie Kaufman

Year: 2003 Journal:   Canada Human-Computer Communications Society Pages: 81-88

Abstract

We present a critique of language-based modelling for text input research, and propose an alternative input-based approach. Current language-based statistical models are derived from large samples of text (corpora). However, this text reflects only the output, or final result, of the text input task. We argue that this weakens the utility of the model, because, (1) users' language is typically quite different from that in any corpus; punctuation symbols, acronyms, slang, etc. are frequently used. (2) A corpus does not reflect the editing process used in its creation. (3) No existing corpus captures the input modalities of text input devices. Actions associated with keys such as Shift, Alt, and Ctrl are missing. We present a study to validate our arguments. Keystroke data from four subjects were collected over a one-month period. Results are presented that support the need for input-based language modelling for text input.

Keywords:
Rendering (computer graphics) Texture compression Voxel Texture memory Volume rendering Bidirectional texture function Texture filtering Opacity Texture (cosmology) Texture atlas Computer science Artificial intelligence Image texture Physics Optics Image processing Image (mathematics) Software rendering Computer graphics

Metrics

10
Cited By
1.77
FWCI (Field Weighted Citation Impact)
16
Refs
0.84
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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