JOURNAL ARTICLE

Virtual Reality Based Environment for Immersive, Hands-On Learning

Atherton Mook

Year: 2019 Journal:   Proceedings of the Practice and Experience in Advanced Research Computing on Rise of the Machines (learning) Pages: 1-4

Abstract

Within the virtual reality (VR) world, the process of creating a usable model is relatively intuitive and easy. The goal of this work was to create a learning tool for teachers to use in their classrooms that allows the students to take apart and put back together different models of the teacher's choice. This virtual model construction/deconstruction could be an affordable, more feasible alternative when hands-on learning is not possible. The product could save schools money and allow the students to explore a much more diverse range of material.

Keywords:
USable Virtual reality Computer science Human–computer interaction Process (computing) Deconstruction (building) Product (mathematics) Multimedia Work (physics) Instructional simulation Virtual world Engineering

Metrics

4
Cited By
0.21
FWCI (Field Weighted Citation Impact)
0
Refs
0.53
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
© 2026 ScienceGate Book Chapters — All rights reserved.