Abstract

Immersive virtual environments offer a vast, un-tapped potential for facilitating various forms of learning and interaction, which could lead to significant improvements in learning outcomes. The proposed immersive environment enables a collaborative environment for people from across the globe to interact in a meaningful way, be it for education or business. Learning would be more interesting and students would be much more focused in such a virtual environment. Students would be able to inspect models up close altogether at once and would also have an environment where they could interact unlike online classes where there is little to no interactivity. Effective use of VR could also be the way forward for major multinational companies that has their presence felt across the globe and can now establish a common ground for people from multiple backgrounds to interact with one another. Achieving this involves creating a virtual environment with a central hub that connects to different rooms. The central hub will act as a control point for the rest of the rooms to be implemented.

Keywords:
Interactivity Globe Virtual reality Computer science Instructional simulation Human–computer interaction Point (geometry) Learning environment Virtual machine Virtual world Multimedia Psychology

Metrics

3
Cited By
0.55
FWCI (Field Weighted Citation Impact)
17
Refs
0.60
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Teleoperation and Haptic Systems
Physical Sciences →  Engineering →  Mechanical Engineering
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