JOURNAL ARTICLE

User virtual costume visualisation in an augmented virtuality immersive cinematic environment

Abstract

Recent development of affordable head-mounted displays (HMDs) has led to accessible Virtual Reality (VR) solutions for watching 360-degree panoramic movies. While conventionally users cannot see their body while watching 360 movies, our prior work seamlessly blended a user's physical body into a 360 virtual movie scene. This paper extends this work by overlaying context-matching virtual costumes onto the user's real body. A prototype was developed using a pair of depth cameras and an HMD to capture the user's real body and embed it into a virtual 360 movie scene. Virtual costumes related to the movie scene are then overlaid on user's real body to enhance the user experience. Results from a user study showed that augmenting the user's real body with context-matching virtual costume was most preferred by users while having no significant effect on sense of presence compared to showing only user's body in a 360 movie scene. The results offer a future direction to generate enhanced 360 VR movie watching experiences.

Keywords:
Virtuality (gaming) Computer science Visualization Augmented reality Computer graphics (images) Human–computer interaction Virtual reality Multimedia Immersion (mathematics) Mixed reality Artificial intelligence

Metrics

1
Cited By
0.00
FWCI (Field Weighted Citation Impact)
8
Refs
0.17
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering

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