BOOK-CHAPTER

Kinesthetic Communication for Learning in Immersive Worlds

Christopher AultAnn Warner-AultUrsula WolzTeresa Marrin Nakra

Year: 2010 Advances in multimedia and interactive technologies book series Pages: 102-116   Publisher: IGI Global

Abstract

Despite the maturation of the video games medium, most self-identified learning games take the traditional but flawed approach of transmitting fact-based content to the user, frequently through the superimposition of “drill and practice” quizzes on top of interactive game-play that has little inherent relationship to the subject matter. A model is described for a Spanish-learning video game that adopts a different approach, through a close integration of the learning content and the game world context, and through the application of a motion-based controller that provides the user with an innovative and pedagogically potent mechanism for communicating with the learning system. Foundational research is discussed pertaining to kinesthetic learning techniques and their potential for language acquisition. A proof-of-concept is detailed, in which the user demonstrates learning by executing appropriate gestural responses to commands or questions spoken by non-player characters. Language mastery is essential to the user’s success in the immediate game environment, and also to resolving the game’s underlying narrative.

Keywords:
Kinesthetic learning Computer science Narrative Multimedia Video game Context (archaeology) Human–computer interaction Metaverse Virtual reality Psychology Mathematics education Linguistics

Metrics

1
Cited By
0.00
FWCI (Field Weighted Citation Impact)
9
Refs
0.21
Citation Normalized Percentile
Is in top 1%
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Citation History

Topics

EFL/ESL Teaching and Learning
Social Sciences →  Arts and Humanities →  Language and Linguistics
Subtitles and Audiovisual Media
Social Sciences →  Arts and Humanities →  Language and Linguistics
Second Language Acquisition and Learning
Social Sciences →  Psychology →  Developmental and Educational Psychology

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