JOURNAL ARTICLE

Anytime algorithms for multi-agent visibility-based pursuit-evasion games

Viliam LisýBranislav BošanskýMichal Pěchouček

Year: 2012 Journal:   Adaptive Agents and Multi-Agents Systems Pages: 1301-1302

Abstract

We investigate algorithms for playing multi-agent visibility-based pursuit-evasion games. A team of pursuers attempts to maintain visibility contact with an evader who actively avoids tracking. We aim for applicability of the algorithms in real-world scenarios; hence, we impose hard constraints on the run-time of the algorithms and we evaluate them in a simulation model based on a real-world urban area. We compare Monte-Carlo tree search (MCTS) and iterative deepening minimax algorithms running on the information-set tree of the imperfect-information game. The experimental results demonstrate that both methods create comparable good strategies for the pursuer, while the later performs better in creating the evader's strategy.

Keywords:
Pursuer Computer science Visibility Pursuit-evasion Monte Carlo tree search Minimax Tree (set theory) Set (abstract data type) Perfect information Game tree Algorithm Artificial intelligence Mathematical optimization Monte Carlo method Machine learning Game theory Sequential game Mathematics

Metrics

9
Cited By
1.88
FWCI (Field Weighted Citation Impact)
3
Refs
0.93
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence
Guidance and Control Systems
Physical Sciences →  Engineering →  Aerospace Engineering
Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science

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