Viliam LisýBranislav BošanskýMichal Pěchouček
We investigate algorithms for playing multi-agent visibility-based pursuit-evasion games. A team of pursuers attempts to maintain visibility contact with an evader who actively avoids tracking. We aim for applicability of the algorithms in real-world scenarios; hence, we impose hard constraints on the run-time of the algorithms and we evaluate them in a simulation model based on a real-world urban area. We compare Monte-Carlo tree search (MCTS) and iterative deepening minimax algorithms running on the information-set tree of the imperfect-information game. The experimental results demonstrate that both methods create comparable good strategies for the pursuer, while the later performs better in creating the evader's strategy.
Volkan IslerCălin BeltaKostas DaniilidisGeorge J. Pappas
Xiao XuShengming GuoLi DongPinggang YuXiaocheng LiuYi Ren
Nicholas M. StifflerJason M. O’Kane
João P. HespanhaH. Jin KimS. Shankar Sastry