JOURNAL ARTICLE

Utilising Mobile-Augmented Reality for Learning Human Anatomy

Siti Salmi JamaliMohd Fairuz ShiratuddinKok Wai WongCharlotte L. Oskam

Year: 2015 Journal:   Procedia - Social and Behavioral Sciences Vol: 197 Pages: 659-668   Publisher: Elsevier BV

Abstract

Augmented Reality (AR) is a technology that augments reality with either two or three dimensional computer generated imagery (CGI), objects and/or information, and allows users to interact with them. AR on mobile devices are evolving and offer a great deal of potential in terms of learning and training. This paper discusses the development process of a mobile prototype learning environment that utilises mobile-Augmented Reality (mAR). The prototype is called the Human Anatomy in Mobile Augmented Reality or HuMAR, and the selected learning topic is the anatomy of the human skeletal structure. The main objective of HuMAR is to aid students and it could potentially enhance their learning process. There has been a report stating that there is a decline in retaining and generating long lasting information longer when learning the abovementioned topic. This paper describes the theory, concept, prototype development and results of HuMAR taken from a pilot test. The pilot test used the experimental method with science's students from three different universities. The objectives of the pilot test were to consolidate users' experience from a didactic and technical point of view. Based on the results of the pilot test, it is concluded that students were satisfied with HuMAR in terms of its usability and features; which in turn could have a positive impact in their learning process.

Keywords:
Augmented reality Usability Process (computing) Test (biology) Human–computer interaction Computer science Point (geometry) Pilot test Human anatomy Multimedia Mobile device World Wide Web Psychology Mathematics

Metrics

170
Cited By
8.56
FWCI (Field Weighted Citation Impact)
23
Refs
0.98
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Anatomy and Medical Technology
Physical Sciences →  Engineering →  Biomedical Engineering
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
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